#include "GameStates.h"

GameStates::GameStates(){
    stepSize=10.0;
    jumpHeight=10.0;
    jumpDistance=1.0;
    gravity = 9.8;
    restitution=0.0,
    viscousDrag=1.0;
    friction = 0.8;
    hpChangeDelay=100;
    startPosition = vector3<int>(128,100,200);
}

GameStates* GameStates::getInstance(){
    static GameStates* inst=0;
    if(!inst)return inst=new GameStates();
    else return inst;
}
